WalhallaMOD – misc

Misc
Gems
Upgrading Gems
You can upgrade gems by using a Gem Shrine or by using the Horadric Cube. You can use the Horadric Cube to convert gems into higher quality gems. Place 3 Gems of one type into the Horadric Cube and hit the Transmute button.

Gem effects Stackable
If you place 3 Gems of the same type in a sword you will receive the bonus of all three.

The first Gem that is placed will determine the color of the weapon. If there are several different types of Gems in a sword, it will randomly display an attack based on those types of Gems in the sword. So one swing will show cold damage, while the next shows poison attack but all of them are working at the same time.

Note: For Emeralds, when calculating the final damage after the gems have been added, the damage (but not the length) is added up.

The real damage of poison internally is held as damage per frame and duration in frames, in many cases (including gems, skills, items and so on), the true poison damage is actually a non integer number and the shown value is truncated, meaning you can, if the fractions add up, see some „bonus“ effects which is in fact not a bonus, just fractions adding up and being shown when the game truncates the poison damage.

Once the final damage has been calculated by adding the Emeralds, it does X damage total, over its Y duration.

Sapphires
The Freeze Durations are cumulative.

Gemwords
You can insert gems to socket items, but only in weapons with 6 sockets. For example, you want to create „Diamaond Killer“ Sword, you have to put 6 perfect diamonds into the free sockets. You always need six perfect gems. There exist one special „Rainbow Killer“ weapon. To build up those item you need the correct perfect gems – find it out.Skulls

Weapons: Adds Mana and Life Steal to attack
Shields: Adds attacker takes damage
Helms and Armor: Adds Mana and Life regeneration

Gem Level Weapons Shields Helms and Armor
Chipped Skull
1 Steals 2% life, 1% Mana Attacker Takes 4 Damage Replenish Life +2, Regenerate Mana 8%
Flawed Skull
5 Steals 2% life, 2% Mana Attacker Takes 8 Damage Replenish Life +3, Regenerate Mana 8%
Skull
12 Steals 3% life, 2% Mana Attacker Takes 12 Damage Replenish Life +3, Regenerate Mana 12%
Flawless Skull
15 Steals 3% life, 3% Mana Attacker Takes 16 Damage Replenish Life +4, Regenerate Mana 12%
Perfect Skull
18 Steals 4% life, 3% Mana Attacker Takes 20 Damage Replenish Life +5, Regenerate Mana 19%

Amethyst

Weapons: Adds to Attack Rating
Shields: Adds to Defense
Helms and Armor: Adds to Strength

Gem Level Weapons Shields Helms and Armor
Chipped Amethyst
1 +40 to Attack Rating +8 to Defense +3 to Strength
Flawed Amethyst
5 +60 to Attack Rating +12 to Defense +4 to Strength
Amethyst
12 +80 to Attack Rating +18 to Defense +6 to Strength
Flawless Amethyst
15 +100 to Attack Rating +24 to Defense +8 to Strength
Perfect Amethyst
18 +150 to Attack Rating +30 to Defense +10 to Strength

SapphireWeapons: Adds Cold Damage
Shields: Adds Resistance to Cold
Helms and Armor: Adds Maximum Mana

Gem Level Weapons Shields Helms and Armor
Chipped Sapphire
1 1-3 Cold Damage – 1.0 sec Duration 12% Resist Cold +10 Max Mana
Flawed Sapphire
5 3-5 Cold Damage – 1.4 sec Duration 16% Resist Cold +17 Max Mana
Sapphire
12 4-7 Cold Damage – 2.0 sec Duration 22% Resist Cold +24 Max Mana
Flawless Sapphire
15 6-10 Cold Damage – 2.4 sec Duration 28% Resist Cold +31 Max Mana
Perfect Sapphire
18 10-14 Cold Damage – 3.0 sec Duration 40% Resist Cold +38 Max Mana

EmeraldWeapons: Adds Poison Damage
Shields: Adds to Resistance to Poison
Helms and Armor: Adds to Dexterity

Gem Level Weapons Shields Helms and Armor
Chipped Emerald
1 +10 Poison Damage over 3 Seconds 12% Resist Poison +3 to Dexterity
Flawed Emerald
5 +20 Poison Damage over 4 Seconds 16% Resist Poison +4 to Dexterity
Emerald
12 +40 Poison Damage over 5 Seconds 22% Resist Poison +6 to Dexterity
Flawless Emerald
15 +60 Poison Damage over 6 Seconds 28% Resist Poison +8 to Dexterity
Perfect Emerald
18 +100 Poison Damage over 7 Seconds 40% Resist Poison +10 to Dexterity

RubyWeapons: Adds Fire Damage
Shields: Adds Resistance to Fire
Helms and Armor: Adds to Maximum Life

Gem Level Weapons Shields Helms and Armor
Chipped Ruby
1 3-4 Fire Damage 12% Resist Fire +10 to Life
Flawed Ruby
5 5-8 Fire Damage 16% Resist Fire +17 to Life
Ruby
12 8-12 Fire Damage 22% Resist Fire +24 to Life
Flawless Ruby
15 10-16 Fire Damage 28% Resist Fire +31 to Life
Perfect Ruby
18 15-20 Fire Damage 40% Resist Fire +38 to Life

DiamondWeapons: Adds to Damage vs. Undead
Shields: Adds to all Resistances
Helms and Armor: Adds to Attack Rating

Gem Level Weapons Shields Helms and Armor
Chipped Diamond
1 +28% Damage vs. Undead All Resistances +6% +20 to attack Rating
Flawed Diamond
5 +34% Damage vs. Undead All Resistances +8% +40 to attack Rating
Diamond
12 +44% Damage vs. Undead All Resistances +11% +60 to attack Rating
Flawless Diamond
15 +54% Damage vs. Undead All Resistances +14% +80 to attack Rating
Perfect Diamond
18 +68% Damage vs. Undead All Resistances +19% +100 to attack Rating

TopazWeapons: Adds Lightning Damage
Shields: Adds to Resistance to Lightning
Helms and Armor: Adds Chance to find Magic Items

Gem Level Weapons Shields Helms and Armor
Chipped Topaz
1 1-8 Lightning Damage 12% Resist Lightning +9% Chance to Find Magic Items
Flawed Topaz
5 1-14 Lightning Damage 16% Resist Lightning +13% Chance to Find Magic Items
Topaz
12 1-22 Lightning Damage 22% Resist Lightning +16% Chance to Find Magic Items
Flawless Topaz
15 1-30 Lightning Damage 28% Resist Lightning +20% Chance to Find Magic Items
Perfect Topaz
18 1-40 Lightning Damage 40% Resist Lightning +24% Chance to Find Magic Items

Runes

Name Weapon Armor/Helms/Shields Level
El +50 To Attack Rating, +1 Light Radius +15 Defense, +1 To Light Radius 11
Eld +75% Damage To Undead, +50 Attack Rating Against Undead 15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields) 11
Tir +2 To Mana After Each Kill +2 To Mana After Each Kill 13
Nef Knockback +30 Defense Vs. Missile 13
Eth -25% To Target Defense Regenerate Mana 15% 15
Ith +9 To Maximum Damage 15% Damage Taken Goes to Mana 15
Tal +75 Poison Damage Over 5 Seconds Poison Resist 30%/Poison Resist 35%(Shields) 17
Ral Adds 5-30 Fire Damage Fire Resist 30%/Fire Resist 35%(Shields) 19
Ort Adds 1-50 Lightning Damage Lightning Resist 30%/Lightning Resist 35%(Shields) 21
Thul Adds 3-14 Cold Damage – 3 Second Duration Cold Resist 30%/Cold Resist 35%(Shields) 23
Amn 7% Life Stolen Per Hit Attacker Takes Damage of 14 25
Sol +9 To Minimum Damage Damage Reduced By 7 27
Shael 20% Increased Attack Speed 20% Faster Hit Recovery/20% Faster Block Rate(Shields) 29
Dol Hit Causes Monster To Flee 25% Replenish Life +7 31
Hel Requirements -20% Requirements -15%
Io +10 To Vitality +10 To Vitality 35
Lum +10 To Energy +10 To Energy 37
Ko +10 To Dexterity +10 To Dexterity 39
Fal +10 To Strength +10 To Strength 41
Lem 75% Extra Gold From Monsters 50% Extra Gold From Monsters 43
Pul +75% Damage To Demons, +100 Attack Rating Against Demons +30% Enhanced Defense 45
Um 25% Chance of Open Wounds All Resistances +15(Armor/Helms) +22(Shields) 47
Mal Prevent Monster Heal Magic Damage Reduced By 7 49
Ist 30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 51
Gul 20% Bonus To Attack Rating 5% To Maximum Poison Resist 53
Vex 7% Mana Stolen Per Hit 5% To Maximum Fire Resist 55
Ohm +50% Enhanced Damage 5% To Maximum Cold Resist 57
Lo 20% Deadly Strike 5% To Maximum Lightning Resist 59
Sur Hit Blinds Target Maximum Mana 5%/+50 To Mana (Shields) 61
Ber 20% Chance of Crushing Blow Damage Reduced by 8% 63
Jah Ignore Target’s Defense Increase Maximum Life 5%/+50 Life (Shields) 65
Cham Freeze Target +3 Cannot Be Frozen 67
Zod Indestructible Indestructible, +2% to experience from monsters 69
Pa +1 to all skills +1 to all skills 69

The runes graphics have also changed, so you see immediately what rune is in your inventory.